Do you lust over legendaries? Is your Hearthstone card collection slightly, moderately, or extremely incomplete? No? Then what I’m about to say isn’t for you. I understand that I’m a nobody, and there are plenty of somebodies out there to listen to like Trump, Kripp, Reynad, or Hafu. However, like most of you, my collection is far from complete, and I want to tell you how I made it to the top 2% of players this season, with non-meta cards., although if you like to play other games like slot games, you should try options as atlnightspots online that offer some great betting and slot games online. Continue reading
VainGlory was the first game I played that used a statistic called Cooldown Acceleration. I have played
hundreds thousands of hours of League of Legends which uses a different statistic called Cooldown Reduction, so to understand it better I did a short write-up.
Cooldown Reduction is a flat, percentage reduction of the ability cooldown as a whole. This mean that an ability with a 100 second cooldown would be reduced by 1 second for each 1% of cooldown reduction a character had. In League of Legends it needed a cap because any character with more then 40% cooldown reduction would start doing magical things. See URF.
Cooldown Acceleration behaves quite differently. Because of the nature of accelerating cooldowns it has drastically lower rate of returns based on the amount that you have. Imagine that your abilities are coming off cooldown at a current rate of 100%. This makes the math the easiest. As you gain percentage points of cooldown acceleration that 100% increases. With each percentage point of cooldown acceleration, you add a point to that 100%, then the ability is divided by the whole number.
If you had an ability with a 100 second cooldown and you had 50% cooldown acceleration (summing up to 150% normal cooldown speed) you would divide the 100 second full cooldown by 1.5 (150%) resulting in 66.6 seconds of cooldown. 50% cooldown acceleration is therefore equal to 33.3% cooldown reduction. However, 100% cooldown acceleration only results in 50% cooldown reduction. The rate of return has already halved. The first 50% gave you 33.3% cooldown reduction, the second 50% only gave you 16.6% cooldown reduction. These diminishing returns are outlined further below:
|Base Cooldown||Cooldown Acceleration||Equivalent Cooldown Reduction||Difference||Cooldown|
|10 sec||0%||0%||0 sec||10 sec|
|10 sec||25%||20%||2 sec||8 sec|
|10 sec||50%||33%||1.33 sec||6.66 sec|
|10 sec||75%||42.8%||0.95||5.71 sec|
|10 sec||100%||50%||0.71||5 sec|
|10 sec||125%||55.5%||0.56||4.44 sec|
|10 sec||150%||60%||0.44||4 sec|
While this is probably information that people already knew, I was hoping someone would find it useful or educational. Thanks for reading!
For funsies, the most cooldown acceleration you can have would be six Clockworks, which would be 300%, giving you 75% reduction on your cooldowns. You’d be able to use Glaive‘s Afterburn every three seconds, which would be helpful because you wouldn’t have boots. It would also be doing 610 damage. You would run out of energy. Probably.
I’m not ready for this season to be over. Even though the World Finals are this Sunday, I haven’t successfully executed a Pentakill this season in ranked.
In years past I’ve managed to get a Penta (oh so close!) or two despite not focusing on ranked play. This season it has eluded me so far, and with the season waning quickly I need to step up my game and achieve the goal, or miss my chance entirely.
This week LCS regions have swapped schedules. This won’t be a problem, but I need to get an NA prediction up before they start racking up points! Welcome to another week of Riot’s Predictions!
Curse vs Cloud9 = Curse… aren’t scheduled to win a game this week. Cloud9 have been consistently good, and CLG are in a crazy upward spiral, building hype around Rush Hour.
TSM vs Dignitas = Despite TSM sitting tied for 4th place Riot still predicts that TSM will beat tied-for-first Dignitas. TSM picked up a win last week against Cloud9 and Riot is expecting them to maintain that giant toppling power. This will be one of the best match-ups to see, as this places two of the top mids in NA against one another in Bjergsen and Shiphtur (only XiaoWeiXiao has more fantasy points).
LMQ vs CLG = LMQ predicted to win in another clash of titans. Doublelift has the highest fantasy points overall of any NA ADC. However, XiaoWeiXiao isn’t joking around in mid lane. He’s wrecking the best there are and stacking fantasy points while doing it.
EG vs Complexity = No one cares. Battle of the bottom of the bracket. Riot predicted EG to take this one. EG, backed by their new jungler, is showing a lot of promise. If they can get accustomed to playing with one another and build on their foundation they could become a powerhouse. For now they’ll have to settle with beating Complexity to not be last place anymore.
Dignitas vs Complexity = Dignitas pick up their win this week vs the last place team. Poor Complexity doesn’t have enough going for them. They are struggling to stick wins, but have had a history of upsetting teams that didn’t come prepared.
TSM vs EG = TSM thinks they are walking into a freebie vs EG, but Helios might change this prediction around. TSM expected to win, but I wouldn’t call this game a stomp.
Curse vs CLG = Curse steal a win against CLG. Curse did just top LMQ, which shocked the world. Riot didn’t predict that one! Blue build Kass too good. Four Randuins works vs AD comp. CLG just won’t have an answer for Voyboy and once he gets ahead he knows how to twist the dagger deeper.
Cloud9 vs LMQ = Cloud9 look to beat the Chinese powerhouse for the second time in three weeks. Hai is extremely outclassed in the mid lane, but hopes to hold his own (probably on Kha’Zix) against the top fantasy mid in the NA LCS.
Riot is using a bit of historical data to think that Cloud9 will beat LMQ, calling some easy matches, but also predicting an upset. It will be fun to watch, so don’t miss LCS this week! Reminder that NA LCS starts on Thursday at 1:00 PM!
This is a continuation of the previous article discussing Riot’s predictions regarding the EU LCS. In this edition I’ll be covering Riot’s predicted stats, as well as what the players actually finished with. For now, you’ll see the predictions based on a two-game split week. Later, I’ll return and populate the actual values for next week’s comparison.
Supa Hot Crew: