This game started with one of the funnest level one fights I had ever seen. We could see Karthus checking the river bushes just north of Dragon, so I missed Sona walking out to scout the river. Dan started freaking out and I realized why. We were a team full of crowd control and we just were given a tasty treat. All I have to do is land this snare and we’ll have ourselves a tasty kill! Oops. I missed a target that didn’t know I was aiming for her. Sadly, that wasn’t my worst play of the game.
We ended up snaring a number of members of the enemy team, but never could commit hard enough to get the elusive First Blood! We wandered back to lane. Laning phase was rather calm as can be expected from a game against an unknown enemy team. Well, calm almost everywhere. Top was busy building his lead. Elise started to snowball out of control against Vlad. It got to the point that Karthus and Vladimir actually traded lanes so Vlad could avoid the Elise! This is probably why poor Karthus had so many deaths. He was really willing to sacrifice for his team.
Let me put into perspective for you how far ahead Elise was. We caught the enemy Sona when we were trying to get Dragon. A couple pokes and my snare dropped her to about half health. Then she died. Just like that. One second she was there at half health. The next second the call-out for her death was rolling up the side of the screen. Elise had taken her from half health to completely dead in one shot.
After Dragon we sieged mid lane again. We had four ranged champions who were able to hit the tower while throwing out extremely long-ranged poke. We burnt through the tier-two turret and kept the pressure up. This is the part of the game when the enemy’s resolve begins to fail. It’s too much to stand under your turret and dodge five different skill-shot Q abilities. A team can only stand so much. Poor Curse threw in the towel at 24 minutes, but not before our Caitlyn was legendary.